Monday, 29 March 2010

texture and the third model

1 comment:

  1. Pansy,

    Is this a model of the gallery space or the studio space? I'm assuming it's that gallery space....

    Some general comments that I've made on other people's work that also apply to your design:

    Support: Walls need to be min. 300mm thick to play a structural role. There is some notion of thickness to walls and roof in some parts of your model, but not in all.

    Light: How do you get light into the different spaces?? Have a look at the examples of gallery spaces on our group blog and look at how light is admitted to the space and where it comes from - an opening in the roof, high up in the wall, down through a multiple-height space.

    Scale: Have a look at the size of the human you have in your model in comparison to the size of the spaces - they are monumentally large spaces. The ceiling height looks as if it's around 9 - 13 metres high. As a rule, a studio space should have a ceiling height of about 4-5 metres max. There may be some areas in the studio where the ceiling height could be smaller, to a minimum of 2.4 metres.

    The gallery space can have a higher ceiling height, between 4 and 6 metres. This will establish some sense of hierarchy between the each of your studio spaces and the gallery space.

    Good to see you are thinking about different floor levels in this space. The most interesting aspect of this scheme is the form of the bottom of the model - organic, fluid forms that seem to drip down in to the ground. You can see them from outside, but you don't really experience them from inside the space. Think what would happen if you inverted the model, and these took on the form of the ceiling, with a series of gallery platforms at different levels as you have now. Don't worry if this doesn't match exactly to your original sketch - it's important to allow the design to evolve as you go, incorporating and accentuating the best parts and letting other features that aren't so strong drop out of the scheme.

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